junio 25, 2026

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Divinity Original Sin 2 or how to ditch a series. [Alternative opinion of adoration]

Hello dear reader. Today I want to tell you about Divinity Original Sin 2. Before I start, I want to justify something while we are on the shore. I did not play any Divinity until 2021. Divinity Original Sin recently passed and remained completely delighted. Sin 2 I perceive or my brain as a direct continuation. Firstly, the games have the same name, and secondly, they came out sequentially one after another. I got acquainted with the Lor of the game, the universe. Therefore, imagine what is happening there. But I perceive, and I write about the second part of the sin, as a continuation.

And the last, small spoiler, there will be a lot of criticism in the text, but this does not mean at all that I didn’t like the game. The story of the game, I really liked the plot. Some mechanics hooked, but about further, I ask for reading.

Oh, these scientists with their habit to think a lot and know a little.

Zantez

And so, the game meets us with the window of choosing or creating a character. Where can you see elves, undead, gnomes to choose from people to choose from people … sorry? I just finished the passage of the first sin, and did not see a hint of elves and gnomes. There was a stinging undead, but it was precisely undead, with a part of the worn will. What happened and why these races are nobody tells how to find out about it? Evolution over the past 1700 years? (About so much passes between the events of the two games). Well, okay. Create a character and burst into the main game.

The drawing video opens the action, which states that the creation of the void attacks Rivelon. Why are they attacking and where no one knows. But they realized that they flown to the source of the oak moth into the light. Therefore, it is logical that everyone has at least some external rudiments of the source, catch up and refer to exile to the local analogue of Siberia-to the island of the King Brak. Putting on the way a collar that drowns the source. A similar fate awaits the protagonist, but a witch interferes in business, who adjusts to be taken and exiled there.

Description of further events falls under the category of spoilers. It will be enough to note that everything is not going according to the plan, but the protagonist still gets to the island where the forces are gaining forces for subversive activities and the wrapping of fishing rods. However, while we are still on the shores of the island, we must clarify all the details and put points over I.

In the first part, it definitely seemed to me that the seed was better and more convincing. No one said that we were some kind of divine forces. Moreover, the Divine forces did not even poke themselves in the face. Yes, there were some super-smoem, like Astarta. Or weavers of time. There was a dragon of emptiness as the realization of this very void. Several demons. But they are all, as if just representatives of other races. Perhaps stronger than “people”, but they did not represent anything divine. As in the next keepers. According to Rivellon, even the books were scattered from “why the gods left Rivelon” to “Gods is a myth”. And all of our path there was no divine intervention.

The minus of the SIN 2 spent is if you play after sin 1, just that reasonable questions arise. Where is Astarta? What happened to the keepers? Moreover, there is a creation of emptiness, where the dragon and the magic box. What happened because we came here? There are no answers. Nowhere. And you will not get them in any way.

Moreover, the questions are double -sided. For example, from the start to Sin 2 it turns out that we are some of the awakened, chosen ones of the seven gods. Then why they were not in sin 1? The world was also on the verge of death, why the gods did not take care of the chosen ones or some kind of salvation of the world? Here we are immediately shoved by a super boring hackneyed fable. You are chosen, Vali save the world, only you can do it about the great awakened. Dot.

And it would be okay https://iwild-casino.uk/ to the gods or their abode was somehow beautifully served, but no. The most ordinary cloying images of the abode with the most ordinary representatives of the races. Man, magician, dwarf, lizard, orc … By the way, where are the orcs? In general, it was not at all impressed. Completely loses in comparison with the harsh departments and tacacha. Why is it not? She died, the halls of time are destroyed? Or they are no longer so interpreted in the salvation of the world? Why no one says what is happening to me?!

Fuh seems to have spoiled. Bye. So far, he has spoiled. We go pause and continue to play.

Your mind is empty as a young month. Something must have cleared him, walked in the corners, scattered corridors. Emptiness even … even comfortable.

Narrator

The first thing that catches your eye is the serious graphics. No, not its level, namely design. No longer the impression of the adventure is created, the effect of something serious is created. In the first part, both music and design worked on the spirit of the adventure, this is not. The music rose in quality, but lost it in originality, and the color scheme acquired colder shades. Turning the game into something more soulless than I would like. This cannot be attributed to the plus or minus of the game, it is still of high quality, but the other. Another narrative creates another impression of the game. Someone likes one, someone else. I didn’t like the more serious "cabbage soup".

But, the most important dish that can offer a tactical RPG is fighting, of course. And here for me was the most important disappointment. I don’t know what was prompted by Larian, the desire to remake everything or taken as a basis for other D&D editorial offices, but it was clearly not for me. And the most important change is the passage glasses. Now there are always 6 of them. They cannot be increased. They cannot be preserved. Because additional glasses after the move are burned. They cannot be dispersed. Such a fraud of the battle, when you think to scream it, so that it is useful, and then the glasses are left for what I want, and not to swing the move, simply disappeared. And it does not matter at all that now there are more spells and ligaments, that the skills are more intriguing, and those that were – reassured. There is simply no more such deep pleasure and planning as in SIN 1 and this is the biggest omission of the game. I don’t know why people say that Sin 2 is the greatest tactical RPG of recent years, for me it has become many times worse, in this regard than sin 1. Now just put everything that is enough for, and wait for the rollback on the next moves. A very exciting sight. Do not convey in words, larian, don’t do it anymore.

What else affected simplification is the characteristics of the characters. There are fewer of them, many skills have combined, and now the craft is not necessary to pump at all. The distributed glasses. Now it’s quite easy to pump what you need without any remorse of conscience. Be sure, you will have enough for everything and even more. By the way, a mirror of changes in appearance and skills, which was in Sin 1 in the dimensions of the time, is available to the time after the prologue on the island. How it hit the ship is also not told. It is just there, the authors did not bother to explain this with exactly why. Probably for the sake of God’s casuality. But, even worse, if you relate to the extinguishing Personets. So this is the opportunity to form a combat order when joining the battle. It is impossible now to put the tanks forward, archers back. To arrange some initial skills and behavior. There was no trace of tactics. And craft, one might say, was thrown away in the cold. His study is now not what is not necessary. He simply does not. There is craft, but there is no study. Boring.

The skills window were also redone. Now this is a book of memory. And spells and skills are not divided by levels, but by the number of memory points required to activate them. But this affects only the skills available here and now, there are no restrictions on the number of just learners now. The levels are still required to study the skill, but it looks like a formality, since there are a lot of glasses for their pumping. Yes, by the way, all of the above refers to the game mode classical. Without fines and bonuses for everyone. Both player and NPC. So, enough.

The authors decided to make a little deterioration in replacements (?) or complications. Armor now divides the properties into magic and physical. And, it seems, everything is logical. But, if you fly away, conditionally, inhibited ball. Then he will melt the armor or his magical protective shell? IMHO, it looks inappropriate. The old spells also got it, many of them came up for the performance of the Source scale. That is, for the execution requires the source of the source, and not the usual servant magic. The very idea of ​​dividing magic into source and servile is strange. It is in the context of Laura. Because in the world of the game all magic is given from the source. It turns out some kind of magical tautology, isn’t it?

A blind wolf can become a pack leader. But sooner or later she will die of hunger.

Kalias

In general, the interface of the game has become more convenient, but unusual from the racket. It seems to be a little overwhelmed. But, the fighting, the first part, skills are all an interesting and important part, but I personally play RPG for another. For the plot, quests and mechanic. And if we tear ourselves from the plot of the first part, they still do not tell us anything about it practically (but, in this case, why it is sin 2?), then in this aspect of the game everything is fine.

As I have already noted the number of spells and skills, and has grown significantly. The mechanics of interaction with the environment also increased. For example, you can tear your face from the victim and make a mask. Cool! Bloodsuit in levels also added pretty.

Multi -level quests were added and multi -level execution. When you need to apply one spells first, then another. And at first it is difficult to get to this if you go wrong. Yes, the game definitely does not lead you by the handle, and if you run to the quest at a certain moment before some event, you can not figure out how to solve it, simply because the game has not yet shown that it is possible.

The interaction with the source has also changed. It’s not that we were shown in Sin 1 how the jerkids of the source work with it, but it is pretty funny to see as a source from Stort – these are simple puddles with asterisks. By the way, what happened to the Order of Source Sources?

The plot, if everything is also to discard the first part, is quite inventive and interesting. Dialogues read a pleasure, books have become larger and more informative. Only for the prologue in my inventory they gathered 40 pieces. And reading interestingly, sometimes funny, sometimes shaving. But the plot is drawn from the first minutes, that’s for sure. Despite all the pathos with the chosen, watching what is happening is very entertaining. Mostly because of other characters. They are very, very colorful.

And there are so many quests that having lost 70h, according to the sensations, it did not pass even 20%. And only for 210h I climbed every bush and got the cherished credits. It took me a little more than 100 hours of thorough passage, as they say, on platinum.

I in no case do not want to tell you that the game is bad, a passage and you do not have to play. Despite a couple of tons of negativity, it will fade only in comparison with the first part. I absolutely disagree that this game is the best tactical RPG in recent years, because in terms of tactics it is much rude and flat, despite the number of grown skills and spells.

And the spirit of adventure was replaced with serious pathos, this does not cancel the fact that the game is excellent. She just did not need to be called Original Sin 2 or Divinity.

Time is a river, and it flows only in one direction. It makes no sense to grieve because it was. It is only important to understand where the flow carries us.

My rating is 8zu10 (commendable). But, if you perceive the game as a continuation of the series, then there will be a lot of 6.